The Apple Vision Pro, launched in Australia, allows people to access an immersive online environment known as the Metaverse. These virtual spaces allow users to experience a variety of activities, but they also carry risks, leading to the rise of ‘metacrime’.
Understanding the Metaverse
The Metaverse is made up of three-dimensional virtual worlds that you access with a VR headset. These worlds allow users to interact in a realistic environment. Movies like Ready Player One show how it is these interactive universes that can bring about new forms of online behavior and crime.
Define Metacrime
Metacrimes are crimes committed within the metaverse. These crimes are similar to cybercrimes but have unique characteristics that require new methods of reporting and investigation. An important aspect of MetaCrime is the immersive VR experience, which makes negative interactions like harassment more impactful. Evidence can be difficult to gather if you don’t have recording equipment. Current user controls in VR cannot effectively prevent these events.
Danger to vulnerable populations
Children are a large group of Metaverse users and are at greater risk, exposed to risks such as exposure to grooming and abusive behavior. Studies have shown that these types of negative interactions occur frequently, raising serious concerns about online safety. U.K. Cases such as the first recorded rape in the Metaverse highlight the urgent need for a legal framework. Victims reported experiencing psychological trauma such as physical assault, indicating the seriousness of the metacrime.
Challenges in law enforcement
Metacrime complicates accountability and responsibility because traditional laws do not cover crimes involving virtual avatars well. New ways to do harm, such as the manipulation of VR technology, make enforcement even more difficult. With big tech companies investing heavily in the Metaverse, it is expected to grow rapidly. Gartner predictions show that more people will join the Metaverse, making it necessary to create legal and regulatory mechanisms to ensure security.
About the metaverse
Integration of technologies: Metaverse combines virtual reality (VR), augmented reality (AR) and blockchain technologies to create immersive digital environments for users to interact and transact.
Popularity and origins: The idea originated from Neil Stephenson’s 1992 novel “Snow Crash” and gained widespread attention in 2021 when Facebook rebranded it as Meta.
Economic and Social Impact: The Metaverse has had a significant impact on sectors such as gaming, remote work, and education. Virtual real estate has become extremely valuable, sales have been in the millions, and cryptocurrencies are commonly used for transactions in this digital space.
Sudarshan Sinha
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